All services Service · Mobile Apps

Native-feeling iOS and Android apps, built once

We build iOS and Android apps from a single React Native codebase, so one team ships both stores instead of two teams slowly drifting apart. The Bright Future student apps are live in Kuwait — course catalogue, cart, payments and HD video lessons, on both platforms.

One codebaseiOS and Android from a single React Native project
Both storesWe submit, answer review notes and resubmit
Real devicesTested on physical handsets, not only simulators
HLS videoBunny CDN streaming built in, not bolted on later
Overview

One team, both stores.

Two separate native teams means two backlogs, two sets of bugs, and a feature that reaches Android a month after iOS. We build in React Native and TypeScript so there is one codebase, one release plan, and one team answering for both platforms — dropping into native code where a feature genuinely needs it rather than on principle.

The Bright Future student apps run on iOS and Android in Kuwait: students browse a course catalogue, pay for enrolment, and watch HD video lessons that stay locked to the account that bought them. The Laravel API behind those apps is ours as well, which is why the app and the backend agree on what a course actually is.

  • One codebaseiOS and Android stay in step
  • Backend includedWe build and run the API too
  • Real-device testingTwo QA engineers on every release
  • Store submissionApp Store and Play, handled by us
What's included

What you get with Mobile Apps.

01

One codebase, two platforms

The app is written once in React Native and TypeScript, with native modules where a platform demands them — biometrics, camera, screen-recording blocks. Features land on iOS and Android in the same release, not weeks apart.

02

The API behind the app

Most of our apps sit on a Laravel or Node API we build and maintain ourselves. When something breaks there is nobody to point at: one team owns both sides of the contract and fixes whichever end is wrong.

03

Paid content and in-app checkout

Carts, coupons, instalment plans and invoices, wired to Stripe or to MyFatoorah for Gulf customers. The Bright Future apps take payment for course enrolment inside the app and unlock content the moment the payment clears.

04

Video that stays protected

HLS streaming through Bunny CDN with per-chapter access checks, resume-where-you-left-off progress, and device limits so one student login is not shared around a whole class.

05

Push, deep links and patchy networks

Notifications that open the correct screen, links that survive a cold start, and sensible behaviour when the connection drops mid-action. Apps get used on mobile data in lifts and car parks, so we test them that way.

06

Store releases and updates

We prepare listings, screenshots and privacy declarations, push builds through TestFlight and Play's testing tracks, and answer reviewer questions until approval comes through. Then we do it again for every update.

How we work

From first call to live.

01

Scope the screens, not the wishlist

We start from what someone needs to do on a phone and work back to screens, states and API calls. You get a written scope and a build order before anyone opens an editor.

02

Build in two-week slices

Each slice ends with a build you can install and use — TestFlight on iOS, an internal track on Android. Your feedback goes into the next slice instead of arriving as a report at the end.

03

Test on real handsets

Our two QA engineers work through each release on physical iPhones and Android devices, including older models and small screens. Bugs get found before submission rather than in a one-star review.

04

Submit, then stay on

We handle both store submissions and the weeks after launch: crash reports, quick fixes, and the OS updates that arrive every autumn and quietly break things.

Tools we use

The stack behind the work.

React NativeTypeScriptLaravelPHPNodeMySQLStripeMyFatoorahBunny CDN (HLS)AWSDigitalOceanDockerXcode & TestFlightGoogle Play Console
Questions

Things clients ask us.

Why React Native rather than fully native Swift and Kotlin?
Because it gets you two apps for close to the cost of one, and React Native handles the kind of product we build well — content, video, bookings, dashboards, payments. The honest limit: if you need heavy 3D, AR, frame-perfect custom gestures or serious background processing, native is the better buy and we will say so before you spend anything. When one screen needs native muscle, we write that piece in Swift or Kotlin and bridge it, instead of rebuilding the whole app around it.
Who handles App Store and Play Store submission, and what happens if the app gets rejected?
We do — builds, signing, screenshots, privacy labels, Play's data safety form, the release notes. Submission runs through developer accounts registered to your company, so the listings, reviews and signing keys stay with you. First submissions do get bounced: missing in-app account deletion, a privacy label that does not match what the app actually collects, Sign in with Apple required alongside a social login. We write the reply, fix the cause and resubmit; Apple review usually turns around within a day or two.
Will the app work without an internet connection?
Partly, by default — login sessions, cached lists and anything already downloaded stay usable, while fresh data and streamed video do not. Proper offline, meaning queued actions that sync on reconnect and lessons that play on a plane, is buildable but it is a real feature with real cost rather than a checkbox. Video is the awkward part: CDN-streamed content is online-only unless we add secured downloads, which brings storage and licensing decisions with it. Decide this early, because retrofitting offline into a finished app is the expensive route.
How do updates reach users after launch?
Anything touching native code ships as a new store release — we submit, review clears, users update. JavaScript-only changes such as copy fixes, layout tweaks and most bug patches can go out over the air and land the next time someone opens the app, skipping the review queue entirely. We also put a version check in the API so you can prompt or force an update when a release actually matters. Worth knowing: over-the-air updates cannot add native libraries or change what the app fundamentally does — both stores draw a hard line there.
Does one codebase genuinely cover both platforms, or is that a sales line?
Most of it genuinely is shared: screens, navigation, state, the API layer and your business rules get written once. The parts that split are predictable — push notification setup, permissions, in-app purchase and payment flows, file handling, the Android back button, and the small conventions that make each platform feel native rather than ported. So one codebase saves you building the app twice; it does not save you testing it twice, and Android fragmentation means more handsets on the desk. We build and test both platforms from the first sprint instead of shipping iOS and porting later, which is where most teams get caught out.

One build, both app stores

Tell us the screens, who uses them, and what has to keep working with no signal. You will get back a build plan, the device list we will test on, and an honest read on how store review is likely to go.